3D Pipeline Study
Maya, ZBrush, Mari, Substance Painter & Nuke
This school project explores a full 3D production pipeline, from modeling and rigging to texturing, lighting, and compositing.
The workflow included modeling and rigging in Maya, sculpting in ZBrush, texturing in Substance Painter and Mari, and final compositing in Nuke.
The focus was on understanding how different stages of a CGI pipeline connect, from asset creation to final rendered output and animation.
The project includes both still image rendering and animation work, developed as a technical study in full production workflows.
Full CGI pipeline showing modeling, texturing, and compositing in Nuke