Back to the Future

Series Teaser (Unreal Engine / Maya / Nuke)

This school project was developed as a client-based group production, creating a teaser for Back to the Future: The Series. The workflow simulated a real production environment with assigned roles and structured pipeline over a 3-week period.

The project was produced using Unreal Engine, Maya, Nuke, and Substance Painter, focusing on building a cohesive cinematic teaser.

My role focused on environment creation, lighting setup, and rendering, ensuring visual consistency and cinematic mood across scenes.

The project emphasized collaboration, production structure, and real-world VFX pipeline workflows.

Ebba - Project manager, 3d Generalist
Emeli (Me) - VFX supervisior, 3d Generalist
Daniel - 3d Generalist
Marcus - 3d Generalist
Clara - 3d Generalist
Adam - 3d Generalist

3D environment lighting and rendering workflow for Back to the Future series teaser

Previous
Previous

The Robot - 3D Pipeline Study

Next
Next

Glass - Realism in 3D