Back to the Future
Series Teaser (Unreal Engine / Maya / Nuke)
This school project was developed as a client-based group production, creating a teaser for Back to the Future: The Series. The workflow simulated a real production environment with assigned roles and structured pipeline over a 3-week period.
The project was produced using Unreal Engine, Maya, Nuke, and Substance Painter, focusing on building a cohesive cinematic teaser.
My role focused on environment creation, lighting setup, and rendering, ensuring visual consistency and cinematic mood across scenes.
The project emphasized collaboration, production structure, and real-world VFX pipeline workflows.
Ebba - Project manager, 3d Generalist
Emeli (Me) - VFX supervisior, 3d Generalist
Daniel - 3d Generalist
Marcus - 3d Generalist
Clara - 3d Generalist
Adam - 3d Generalist
3D environment lighting and rendering workflow for Back to the Future series teaser