Realism in 3D

Study on Perception & Image Processing (Blender / Photoshop)

For my degree, I conducted a study within image processing, focusing on realism in 3D and how easily digital imagery can be perceived as real.

The project explores visual perception, deception, and the growing realism achievable through modern 3D graphics workflows.

The accompanying images were created in Blender and refined in Photoshop, focusing on lighting, composition, and photorealistic rendering techniques.

The work combines theoretical research with practical 3D production and post-processing, highlighting how realism can be constructed digitally.

How realistic is CGI (Computer generated images). Have we been deceived? Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, print media, video games, simulators, and visual effects in movies, television shows, shorts, commercials, and videos.

I got into this topic because since we started the education I have become more interested in 3D. And has opened my eyes to how realistically you can recreate humans as well as animals, hair, etc. And how difficult it is when I tested it myself, you need knowledge within the programs as well as how light works in reality and how we perceive things. I think it can be interesting and deep diving into CGI realism, and think about how deceived we have been by this particular thing.

CGI scene designed to study realism and image deception in digital media
Study of photorealism in 3D graphics using Blender and post-processing techniques

Download the essey here

It's in Swedish
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