Lighting & Texturing Study

ZBrush, Maya, Mari & Substance Painter

This project was developed as part of a lighting and texturing course at school, focusing on building a full CGI workflow from sculpt to final render.

I started by creating a fish sculpt in ZBrush, followed by texturing in Mari. The surrounding environment was modeled in Maya, while additional plant assets were sculpted in ZBrush and textured in Substance Painter. The final image was rendered using Arnold.

The project explores a full 3D production pipeline, combining sculpting, texturing, and rendering techniques. Future development will focus on refining visual quality and exploring animation.

CGI fish sculpt created in ZBrush with detailed texturing workflow
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Procedural Flowers Houdini

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The Robot - 3D Pipeline Study