Procedural Flowers
Houdini 3D Animation & KineFX Study
Exploring procedural systems in Houdini to create organic, real-time growing flowers.
A procedural 3D system built with variation in shape, structure and movement, inspired by natural forms.
Using KineFX and VEX, I adapted character animation techniques to control plant behavior and leaf deformation.
Focused on combining procedural workflows with natural motion and realism.
Resulting in a flexible setup for 3D animation, procedural design, and scalable content creation.