Procedural Flowers

Houdini 3D Animation & KineFX Study

Exploring procedural systems in Houdini to create organic, real-time growing flowers.
A procedural 3D system built with variation in shape, structure and movement, inspired by natural forms.

Using KineFX and VEX, I adapted character animation techniques to control plant behavior and leaf deformation.
Focused on combining procedural workflows with natural motion and realism.

Resulting in a flexible setup for 3D animation, procedural design, and scalable content creation.

Procedural flowers created in Houdini using KineFX
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Skara Sommarland with Sven Prim

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