Skin Texture Study
Daz3D, Marvelous Designer & Blender
During my internship, I explored different 3D software workflows to deepen my understanding of realistic character and material creation.
This project focused on studying skin textures and realistic material development, combining tools such as Daz3D, Marvelous Designer, and Blender.
The goal was to improve understanding of how different programs contribute to a realistic final result, from simulation and asset creation to texturing and rendering.
The work emphasizes realistic texturing techniques, shading, and 3D production workflows.