Gröna Lund Winterwonderland
3D Sculpting & Texturing (ZBrush / Substance Painter)
During an internship with 3D artist Sven Prim in 2022, I contributed to sculpting and detailing character figures for a production.
Worked in ZBrush for high-detail sculpting and in Substance Painter for texturing and surface work, focusing on enhancing realism and material definition.
The project involved refining existing character assets and supporting the overall visual development pipeline.
Final image / production by Sven Prim
Client: Gröna Lund
09 / 2022
Final image made by Sven Prim.
Progress
Speedrun on one of the figures with zbrush and substance painter.