Character posing in Blender for Gröna Lund campaign

Gröna Lund

Client - Parks & Resorts / Gröna lund

Production by - Sven prim

Role - 3D Artist

Year - 2025

Tools - Blender

Character posing and hair curve preparation in Blender for a campaign production.

Worked with pre-built character assets, focusing on posing, hair curve preparation and adjustments to prepare the characters for final rendering.

The work supported the overall CGI production workflow, helping translate existing character assets into polished, production-ready visuals.

Next
Next

With Swiss - Volvo car UK