Gröna Lund

Character Work for Campaign (Blender, CGI)

Character posing and hair curve preparation in Blender for a campaign production.
Worked with pre-built characters to define pose, structure and natural movement for final rendering.

Focused on translating character assets into production-ready visuals, supporting overall CGI workflow and final image quality.

Final image by Sven Prim
Characters by Filmic Art
02 / 2025

Character posing in Blender for Gröna Lund campaign
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