Gröna Lund
Character Work for Campaign (Blender, CGI)
Character posing and hair curve preparation in Blender for a campaign production.
Worked with pre-built characters to define pose, structure and natural movement for final rendering.
Focused on translating character assets into production-ready visuals, supporting overall CGI workflow and final image quality.
Final image by Sven Prim
Characters by Filmic Art
02 / 2025